5. [repeat] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 run scoreboard players add @s timer 1
6. [chain] /execute as @e[tag=slotMachine] at @s if block ~ ~-2 ~ lever[powered=true] run scoreboard players set @s timer 1
7. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 1..20 store result score @s slot1 run random value 1..5
8. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 21 run playsound minecraft:block.dispenser.dispense ambient @a ~ ~ ~ 2 1
9. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 1..40 store result score @s slot2 run random value 1..5
10. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 41 run playsound minecraft:block.dispenser.dispense ambient @a ~ ~ ~ 2 1
11. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 1..60 store result score @s slot3 run random value 1..5
12. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 61 run playsound minecraft:block.dispenser.dispense ambient @a ~ ~ ~ 2 1
13. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 80 if score @s slot1 = @s slot2 if score @s slot2 = @s slot3 run give @p diamond
14. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches 81 if score @s slot1 = @s slot2 if score @s slot2 = @s slot3 run playsound minecraft:ui.toast.challenge_complete ambient @a ~ ~ ~ 2 1
15. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..60 run playsound minecraft:entity.item_frame.add_item ambient @a ~ ~ ~ 1 1
Row 6
16. [repeat] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot1 matches 1 run data modify block ~ ~-1 ~ Items[{Slot:0b}].id set value "minecraft:coal"
17. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot1 matches 2 run data modify block ~ ~-1 ~ Items[{Slot:0b}].id set value "minecraft:iron_ingot"
18. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot1 matches 3 run data modify block ~ ~-1 ~ Items[{Slot:0b}].id set value "minecraft:gold_ingot"
19. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot1 matches 4 run data modify block ~ ~-1 ~ Items[{Slot:0b}].id set value "minecraft:emerald"
20. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot1 matches 5 run data modify block ~ ~-1 ~ Items[{Slot:0b}].id set value "minecraft:diamond"
Row 7
21. [repeat] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot2 matches 1 run data modify block ~ ~-1 ~ Items[{Slot:1b}].id set value "minecraft:coal"
22. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot2 matches 2 run data modify block ~ ~-1 ~ Items[{Slot:1b}].id set value "minecraft:iron_ingot"
23. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot2 matches 3 run data modify block ~ ~-1 ~ Items[{Slot:1b}].id set value "minecraft:gold_ingot"
24. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot2 matches 4 run data modify block ~ ~-1 ~ Items[{Slot:1b}].id set value "minecraft:emerald"
25. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot2 matches 5 run data modify block ~ ~-1 ~ Items[{Slot:1b}].id set value "minecraft:diamond"
Row 8
26. [repeat] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot3 matches 1 run data modify block ~ ~-1 ~ Items[{Slot:2b}].id set value "minecraft:coal"
27. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot3 matches 2 run data modify block ~ ~-1 ~ Items[{Slot:2b}].id set value "minecraft:iron_ingot"
28. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot3 matches 3 run data modify block ~ ~-1 ~ Items[{Slot:2b}].id set value "minecraft:gold_ingot"
29. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot3 matches 4 run data modify block ~ ~-1 ~ Items[{Slot:2b}].id set value "minecraft:emerald"
30. [chain] /execute as @e[tag=slotMachine] at @s if score @s timer matches ..100 if score @s slot3 matches 5 run data modify block ~ ~-1 ~ Items[{Slot:2b}].id set value "minecraft:diamond"